![]() Some turns can take up to hours depending on fleet sizes. Actions such as drift power usage, electronic warfare, thrust, and fighter operations must be done every turn. A die roll with certain bonuses determines movement order. Each player interacts in a turn at the same time. ![]() There is also a limit to ship usage based on fighter space, rarity, and year. A player is generally limited to a single race to choose his ships. With the supplements many new races and ships came about.Įach player assembles a fleet, represented by counters or miniatures, which equal to a set point limit. Over the lifespan of the game many supplements were released. In it were several key rules revisions and clarifications. The second edition was produced less than one year later. The original rules were complex and the ship selection was minimal. The two men responsible were Bruce Graw and Robert Glass. The first edition of the game was published in 1997.
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